The Course (IST400/600)
Here is some basic information about the course for interested students. Ask the instructor for a syllabus from a previous offering if you need more information. Course is offered to both upper level undergraduate and graduate students.
Dr. Marilyn P. Arnone, Research Associate Professor and Associate Professor of Practice, School of Information Studies
Co-Director, Center for Digital Literacy, Syracuse University
Interim Co-Director, Cotelco, Syracuse
Phone: (252) 249-3500
Email: email@example.com Office hours: TBA
This is a Blended Learning Course which means that it is a combination of physical classes, production labs, and online learning modules using the iLMS.
Course was offered in Spring 2010 and Fall 2010. Next offering of this course is to be announced. Not offered in Fall 2011.
Location: Classes and Labs are held in the Innovation Studio in Hinds Hall.
Course Description: This course takes a hands-on/minds-on approach to learning and using multiple literacy skills (digital, information, visual) in a real-world context. Students explore and discuss related conceptual, practical and policy issues. Students will choose from among a number of information problems presented by partnering community organizations. They will use the knowledge and technical skills learned in this course to produce digital media that address the problem(s). Topics include creative problem analysis, iterative proposal and treatment development, universal design considerations, digital media pre-production, production, and post-production (including compression and closed captioning), use of a content management system, formative evaluation and revision, implementation and delivery. Teamwork is essential to a good grade in this course. Students’ individual work for technical and writing assignments are evaluated as part of each student’s e-portfolio.
Important Note: Because this course focuses on authentic application of information, digital, and visual literacy skills, assignments that involve client information products are largely gauged on the “usefulness” and “effectiveness” of the digital products created. To further clarify, I will not look solely at your technical expertise in designing a layout for support materials, or in learning sophisticated digital video editing techniques but rather on the usefulness and effectiveness of the product in achieving its goals. The course includes a web environment for showcasing and disseminating digital media products but the course is NOT about programming or designing web content management systems; some HTML knowledge may prove helpful but is not mandatory.
Course Instructional Goals
Following are the broad goals of the course. Specific learning objectives are available in the syllabus.
- Students use an authentic context for learning and applying information, digital, and visual literacy skills to solve an information problem.
- Students gain experience in using an iterative approach to planning, designing and creating effective digital multimedia materials to satisfy identified information needs of participating community organizations.
- Students critically evaluate digital media using specified criteria and practical experience.
- Encourage positive dispositions for learning and future engagement in the workplace including teamwork, productivity, creativity, curiosity, and time management.
- Students learn and master an array of digital tools (technical and conceptual) to help with production, time management, client interaction, and creativity.